BLOKS History The Story of Shadertoy How a browser-based shader platform helped transform GPU programming into a global creative movement. Shadertoy became one of the most influential platforms in the history of shader art and procedural graphics. By allowing artists and programmers to publish real-time fragment shaders directly in the browser, it transformed GPU programming […]
Tag: procedural generation
Signed Distance Fields Explained
BLOKS Fundamentals Signed Distance Fields Explained Understanding the mathematical geometry system behind raymarching, procedural graphics, and modern shader art. Signed Distance Fields, often called SDFs, are one of the most powerful concepts in modern procedural graphics. They allow geometry to be described mathematically through distance calculations rather than traditional polygon meshes, enabling raymarching, procedural worlds, […]
The Mathematics of Procedural Graphics
BLOKS Fundamentals The Mathematics of Procedural Graphics How equations, noise, geometry, shaders, and GPU computation generate immersive visual worlds in real time. Procedural graphics use mathematics instead of pre-made assets to generate images, animation, geometry, textures, and entire environments. Modern GPUs can execute millions of mathematical operations simultaneously, allowing artists and developers to create immersive […]
The History of the Demoscene
BLOKS History The History of the Demoscene From cracked software intros to procedural graphics, real-time audiovisual art, and the foundations of modern shader culture. The demoscene is one of the most influential movements in the history of computer art and real-time graphics. What began as a subculture of programmers pushing early home computers beyond their […]
